When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission… A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

DM: Mike (DnDTeacher)
Players:

  • Callidus – Human Rogue, Level 2 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 2 (Scott – ssevener)
  • Nereth – Elven Cleric, Level 1 (Brett – khyron)
  • Magnus – Human Wizard, Level 1 (Russell – Russell the Muscle)
  • Bardryn – Dwarven Fighter, Level 1 (Perry – pgfrix)
  • Vaga – Drow Assassin, Level 3 (Mark – DeadmanwalkinMarko)
  • Quinaro – Elven Ranger, Level 1 (Chris)

A simple journey through the Tymanther region saw itself become a rescue mission of sorts as just inside the city of Ruinspoke, the party was sought out by Dirnth, a dwarven ally to some from a previous adventure, in hopes that they could help him locate his missing friend, Melnar.  It didn’t take long while scouting around the city to learn that nobody really much cared for Melnar, with the exception of Dirnth, of course, and thus after obtaining a few meager clues to get a possible bearing on last known whereabouts, the group set off into the nearby ruins with little but some overpriced holy water and many a harsh word in search of the wandering, old dwarf…

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Coming upon an old graveyard, the party discovered tracks of a dwarven nature leading up to a mausoleum, which they suspected might lead them one step closer to Melnar, however first they would have to defeat a horde of zombies and rot hounds that had sprung forth as they ventured into the ancient burial grounds.  The group made light work of their assailants, only to be overcome by even more vile creatures – this time consisting of a myriad of rats, large, small, and swarming – just inside the crypt.  These proved to be a bit more of a challenge, however with the blessing of cleric’s holy protection early on in the battle, our heroes were able to down the disease-ridden beasts with little more than a few scrapes and scratches.

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Unfortunately, however, the final ordeal turned out to be much more arduous as the party discovered a hidden passage into what they soon learned was the lair of an evil necromancer who had captured the dwarf when he had been discovered pilfering onyx elsewhere in the crypt.  While the group raged forth to save Melnar and at one point victory seemed almost certain, the tides soon turned in the necromancer’s favor and one by one our heroes began to fall to his demonic minions.  The leader cackled as what was left of his horde swarmed the fallen and began to pick away at the remaining heroes, now also benefiting from the assistance of his necrotic powers to stop the intruders dead in their tracks…

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Although they fought long and hard, in the end the room went dark for our heroes and it can only be assumed that the necromancer then proceeded to finish the ritual that he had previously started with poor, old Melnar.  The party, of course, will miraculously go on to fight another day, as somehow adventurers always seem to do, however as to the fate of the dwarven explorer who had clearly wandered into the world of the undead well over his own admittedly short head … well, it’s tough to say if anyone, save his one friend, Dirnth, will even notice his untimely demise.

(Additional Photos Available Here)
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Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

There is something rotten in the city of Suzail. While a midwinter festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the host turns to heroes for help, they must uncover what lurks under the city’s snow and ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

DM: Brett (khyron)
Players:

  • Egg – Drow Sorcerer, Level 2 (Russell – Russell the Muscle)
  • Cal – Human Rogue, Level 1 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 1 (Scott – ssevener)
  • Sadron – Elven Cleric, Level 2 (Chris – Kristoph)
  • Vega – Drow Assassin, Level 3 (Mark – DeadmanwalkinMarko)

Traveling through the region of Cormyr, our band of noble adventurers found themselves wandering into the city of Suzail to find their famed midwinter festival in full swing, however the group had little time to enjoy the festivities before being sought out by the city’s lord and host, one Sir Severin, to investigate a mystery that had been plaguing his celebration.  It seems that a number of trophies to be awarded for the festival’s various competitions had begun disappearing from plain sight and amongst some other recent political implications, it was a matter that he preferred to see resolved quickly and quietly.

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The group managed to uncover a number of clues around the festival grounds by putting their collective skills to use and winning a variety of the competitions themselves, triumphing in an impressive array covering everything from riddles to drinking to even challenges of brute force and dexterity, each time being rewarded with a bronze token in place of the missing trophies.  Nonetheless, the information gathered much more vital than the prizes themselves, the adventurers were eventually able to trace the disappearances to a mischievous band of gnomes and kobolds who had been simply trying to impress a couple of friends…

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…a couple of rather scaly, fire-breathing friends…

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Fortunately, however, these particular dragons were much more of the bargaining type than, well, the hungry type, and thus the group was able to negotiate a trade for the “borrowed” trophies in exchange for a particular type of wine to which they had both grown accustomed.  Although it just so happened that said wine could only be acquired through victory in the festival’s jousting tournament, Cal was able to stay on his horse above all others and won the prize that would not only return the trophies, but also persuade two dragons to keep a better watch on their mischievous, albeit good-intentioned followers and bring a sense of ease to Sir Severin and the good city of Suzail.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.