A distraught father has gotten no satisfaction from the city authorities of Baldur?s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past & secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

DM: Chris (Kristoph)

Players:

  • Jas – Changling Rogue, Level 1 (Brett – khyron)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Riken – Minotaur Barbarian, Level 1 (Michael)
  • Kairos – Tiefling Warlock, Level 2 (Joe)
  • Marcarn – Human Runepriest, Level 1 (Erinn)

It’s not uncommon for roaming adventurers like our brave heroes to find themselves picking up the slack when the local defense is unable to keep the peace, so when the Flaming Fist of Baldur’s Gate was unable to assist a resident Scepter Lord when his own daughter mysteriously went missing, this “marginally competent” party was more than happy to be of assistance…

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Of course, warriors young and old can quickly get into trouble when their detective work leads them unexpectedly into the middle of shady dealings with little opportunity to plan, and strategize, and figure out the best way of getting around any giant, iron gates that might happen to be in the area.  Sure, climbing works, but likewise it does tend to limit one’s mobility afterwards because, well, climbing is hard!

The battle was long and arduous, with several comrades falling down every which way and even on top of one another at one point, but ultimately they still somehow managed to emerge victorious and uncovered their next series of clues … which unfortunately hinted that they needed to be in the Werewoods roughly 100 miles away RIGHT NOW! Nonetheless, despite their recently-discovered portal being basically useless to those not specifically werewolf-inclined, by means of a local red wizard, a gigantic gorge, and some negligible stealthing, soon the group found themselves approaching a circle containing not only the Scepter Lord’s missing daughter, but also 11 other equally unlucky ladies as well…

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That be said, through what can only be assumed were a number of bonding and trust-building exercises on their way through the Werewoods, it was now that the party came together and truly began to function as a team, literally blowing through the head werewolf’s lycanthropic companions with a deadly precision that is typically reserved for rescuing maidens and other extraordinarily heroic acts.  As for the leader himself, he was certainly taught an important lesson with regards to campfire safety, but ultimately not even stop, drop, and roll could save his frenzied soul.

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The ladies were all returned home safe and sound, and in the end many a blood moon would pass before the Werefolk would dare to terrorize the good people of Little Calimshan once again, which is smart because even if one manages to extinguish their own burning fur, they’ll never entirely get the smell out…

(Additional Photos Available Here)
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Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Valiant seafarers travel between the Moonshae Isles, bringing supplies and information to the many people. You have been hired as guard aboard the Sea Drake. The weather is rainy and the fog is thick. It’s a perfect time to sail the seas of the Moonshaes. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

DM: Russell (Russell the Muscle)

Players:

  • Barrett the Blade – Human Fighter, Level 7 (Perry – pgfrix)
  • Mikal Rains – Human Cleric, Level 4 (Mike – DnDTeacher)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Aelar – Elven Ranger, Level 6 (Scott – ssevener)
  • Rune – Warforged Artificer, Level 7 (Mark – DeadmanwalkinMarko)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 6 (Craig – EvilRubberDucky)

There are some weeks when adventuring means solving puzzles and coming to the aid of damsels in distress, and then there are others when you’re pretty much just hired for killing things. Such was the latter in this tale when our brave warriors were approached by an up and coming sea captain looking to make a name for himself with a brand new boat fresh from his Daddy, but in today’s rough economy, a paycheck is still a paycheck, and besides, how often does one get paid to go island hopping?!

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Of course, there were some risks involved … risks in the form of big wolves and even bigger ogres … but nothing these fine adventurers couldn’t handle as they ran errands through the Moonshae Isles for their employer of the moment.  A few barrels of drinking water here, an alliance with some weird eladrin dude who didn’t seem to like the party much there – all eventually leading up to a bit of defense work that required blazing a trail first through an area of ruins that happened to be occupied by a small band of orcs…

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…and then also through another ruined village overrun with the likes of rats and werewolves and all sorts of other disease-ridden nasties that really seemed to be affecting the property values in the Greater Moray area.  As any good adventuring party would, though, they cleared the foul beasts systematically as they swept across the island, managing to walk away with only a single, fairly mild case of filth fever before reaching the military outpost of Moray where they would provide valuable killing and vermin-removal services to the appreciative Captain Ruary … at least until their ride showed up a couple of days later to sail them back to the mainland, anyways.

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Lessons to be learned from this great adventure?  Never underestimate something twice your size, especially when you’re surrounded by three of them.  Also, bring along some extra bottled water so you don’t find yourself staring up the nostrils of an Ogre Skirmisher in the first place.  And lastly, don’t touch the wererats – lord knows where they’ve been…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and removals. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

DM: Russell (Russell the Muscle)

Players:

  • Olivar – Elven Ranger, Level 4 (Perry – pgfrix)
  • Nereth – Elven Cleric, Level 2 (Brett – khyron)
  • Callidus – Human Rogue, Level 3 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Keldaer’lyn – Revenant Drow Assassin, Level 1 (Craig – EvilRubberDucky)
  • Key’leth – Half-Elven Bard, Level 1 (Chris)

A grumpy landlord won’t take responsibility to boot out a squatter from a dilapidated temple recently rented out to a trio of perky priestesses?  Sounds like a job for The Brute Squad (and friends)!

While the group is still reluctant to take on pro-bono work on account of being adventurers who’ve grown accustomed to the shiniest of new magic items and whatnot, they’re nonetheless not the kind to turn their backs on a pleading damsel in distress and thus soon found themselves pondering how best to sneak into said temple without blowing the surprise party that they had planned for the lone halfing squatter.  Fortunately, after learning that an abandonned tunnel existed underneath the inn that could lead them into temple unannounced, Keldaer’lyn was able to use his, ahem, charismatic persuasions to convince the aging Madam Maritza into allowing the party to make use of the passages below her place of business…

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Once inside, it was of no surprise that the halfing had no intentions of leaving without a fight, as indicated by the velociraptor-like guard drakes that pounced on the group shortly after entering the main chamber of the temple.  Of course, the tiny dinos were no match for our brave adventurers who seemed to take great joy in downing the scrappy lizards – almost akin to target practice, if you will.  Soon the halfing, too, fell, making it clear that his protection from a local gang had been the only thing keeping him safe all of this time. But now he was the guard’s to deal with and the group handed control of the temple over to the sisters, assuming a job well done.

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Unfortunately, it soon became clear that the “renovations” were a bit more involved than they had planned and time was of the essence, so our heroes volunteered to continue their servitude by gathering supplies and organizing the repair efforts while the priestesses prepared for their ritual that evening.  A stonemason, a glassmaker, and a carpenter – all were sought out and convinced to assist with the renovations using the best B.S., errr, I mean diplomacy skills that the team could muster, but the plumber proved to be a bit more demanding and required the group to get its hands dirty in exchange for her particular area of expertise.

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Of course, if you had the choice between cleaning out your own sewers which were known to be teaming with rats, giant rats, a king rat, and some sort of weird cube thing that kept killing your crew and doing a bit of freelance renovation work over at the local temple, you’d probably pick the latter as well, the former being more of a fool’s errand unless one is particularly curious as to the inner workings of your common Gelatinous Cube.  Nonetheless, it still proved to be a task that our fine and fearless adventurers were certainly able to excel at and after a much-needed shower, the Sisters of Selune were happy to show their gratitude for their hard work.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.