Please attend the DM meeting at Anthem Games Sunday August 29, 2010 at 12:00 pm. Please, if possible, have an idea of your availability for the next two months. Plan to be there for about two hours. Afterward, we do have a game session, if you wish to attend.

The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right, and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.

DM: Perry (pgfrix)

Players:

  • Callidus – Human Rogue, Level 6 (Chris – Nuke)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 7 (Craig – EvilRubberDucky)
  • Lorix Paumer – Human Rogue, Level 6 (Brett – khyron)
  • Hardek – Dwarven Druid, Level 6 (Joe – joef60532)
  • Aelar – Elven Ranger, Level 7 (Scott – ssevener)
  • Sadron – Elven Cleric, Level 5 (Chris – Kristoph)

(Slideshow Photos Also Available Here)
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Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Isolation can be a boon, but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

DM: Chris (Nuke)

Players:

  • Shadow – Human Assassin, Level 2 (Scott – ssevener)
  • Keldaer’lyn – Revenant Drow Assassin, Level 4 (Craig – EvilRubberDucky)
  • Kairos – Tiefling Warlock, Level 3 (Joe – joef60532)
  • Nereth – Elven Cleric, Level 2 (Brett – khyron)
  • Miranda – Human Assassin, Level 2 (Perry – pgfrix)
  • Splash – Genasi Swordmage, Level 2 (Russell – Russell the Muscle)

After long journeys in from as far south as Westgate, our adventurers convened in Daerlun just in time to find a young professor named Torleaf in desperate need of their investigative services.  It seemed that his school, Arrowpoint, while awesomely floating hundreds of feet in the air on a massive earthmote, still suffered from the pressures of modern society and had begun showing odd symptoms throughout the student body that some might correlate to drug usage. Torleaf didn’t know where or how, or even the who that could be infecting their prestigious academy, but hopefully our heroes could get to the bottom of it…

Once the group had endured a partially traumatic elevator/griffon ride up to the top of the massive rock where the school resided, they immediately began to scout around as inconspicuously as possible for clues, posing as new teachers for a variety of randomly vacant positions. They soon learned that the situation had taken a turn for the worse when it was mentioned that Lord Statwick, the head of the school, had gone missing shortly after Torleaf had left “for business,” thus proving all the more why time was of the essence.  Between makeshift classes covering the party’s skills of everything from fencing and physical fitness, politics, and even a dash of TV/VCR repair, they did their best to survey both the lay of the land and also the other teachers until late one afternoon they uncovered the break that they were looking for.

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Deep in the woods on the far side of the earthmote stood an old cabin that had apparently become the hangout for one of the school’s premiere cliques – the same clique, in fact, that a student who had recently gone missing as well belonged to.  In persuing their lead, however, the party approached the cabin just in time to find another closing in as well – a familiar face, even, but with not nearly as virtuous motives.  Forced to draw blades against the Weapons Master of the school himself to defend the children who had now taken refuge inside the cabin, the group took many blows before felling Sir Rodan and his battalion of hell hounds…

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After defeating the rogue teacher and discovering that he, along with one of the students, had been charmed into assisting the literature instructor, Barlunien, spread the drugs around the school, our heroes found themselves in a race against time to return to the school and hunt down Barlunien before he could do anymore harm. Of course, they feared the worst and nearly found it as they approached to see even larger quantities of students than ever before succumbed by the efforts of the poisonous drug.  Fighting their way through the sickly masses, they did their best to calm the crowd and heal what students they could before continuing on into the school’s hidden dungeon and eventually Barlunien’s secret lab.

Granted, they didn’t get far before they encountered the tragic results of alchemical waste in the form of mutant plants with a particular thirst for blood…

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Slowly the party beat back the vicious vines until they finally made their way into the vile teacher’s inner sanctum. In one cell near the far end of the room sat the captive headmaster Statwick, however it soon became clear that Barlunien’s henchmen would stop at nothing to end the encounter long before a rescue was possible.  They came on strong, quickly bloodying over half the party and sadly reducing the Genasi Splash to nothing more than a puddle before the heroes were finally able to identify a small weakness and gain the upperhand. After a long and harsh battle, they eventually brought Barlunien to his knees and were able to both save Lord Statwick and craft an antidote to restore the school, however the triumph was no doubt a bit less sweet without everybody’s favorite radical swordmage around to share in the spoils.

The war on drugs may have finally been over, however victory always comes at a price.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn or visit our website at tampadnd.org.

The paladins of Elturgard are at wits’ end; bandits are looting the trade city, Scornubel. With the depletion of much-needed resources, someone needs to flush the bandits out of their nests — and perhaps become local heroes in the process. A Living Forgotten Realms adventure set in Elturgard for characters levels 1-4.

DM: Russell (Russell the Muscle)

Players:

  • Shadow – Human Assassin, Level 2 (Scott – ssevener)
  • Keldaer’lyn – Revenant Drow Assassin, Level 2 (Craig – EvilRubberDucky)
  • Francis Lazare – Human Wizard, Level 4 (David)
  • Albus Mors – Human Swordmage/Warlock, Level 3 (Chris – Nuke)
  • Reed – Dwarven Fighter, Level 3 (Joe – joef60532)
  • Eo – Kalashtar Cleric, Level 4 (Perry – pgfrix)

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(Slideshow Photos Also Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

DM: Brett (khyron)

Players:

  • Albus Mors – Human Swordmage/Warlock, Level 1 (Chris – Nuke)
  • Shadow – Human Assassin, Level 2 (Scott – ssevener)
  • Aldo “Super” Nova – Deva Wizard, Level 1 (Mike – DnDTeacher)
  • Mose-Ir (“Moose”) – Kalashtar Ardent, Level 3 (Chris – Kristoph)
  • Keldaer’lyn – Revenant Drow Assassin, Level 2 (Craig – EvilRubberDucky)

After an encounter with a familiar face (more to some than others) in a small bar in Westgate, the party came to learn that their current host was unfortunately surrounded by a horrible plight.  As the Sisters of Selune were quick to explain, an evil drug called “Confidence” had been spreading through the city and they were in desperate need of some adventurers to help get to the bottom of it.

Always happy to be of assistance to such fair ladies of the female persuasion, the party took to the streets and soon collected several intriguing tidbits of information about the drug’s origin.  They made “acquaintances” with a local thug who had been peddling to make a quick buck, convinced him to point them in the direction of his own source for the goods – a small lab on the other side of town, and heck, Moose even dropped some coin to get the lowdown on starting a franchise of his very own! It seemed like things were going well … almost too well when suddenly upon their exit they found themselves being confronted, rather violently, actually, by a very small woman wielding a very long whip…

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Fortunately, this wasn’t exactly our adventurers first rodeo and they were able to dispatch the assassin and her rooftop bandits with relative ease, however the message was still clear – somebody wasn’t pleased with their intrusion and the threats that they now posed to their operation. Another bout of luck presented itself shortly thereafter when a member of the local Fire Knives approached the group just out of combat and offered up insight towards taking down the drug cartel, as it posed a grave concern for them as well.

Now armed with directions to the encampment where the leaders behind this drug consortium could be found, the party made haste to head for the source to end the drug trafficking in Westgate once and for all.

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The impressive, iron gates shielding the entrance to the compound may have intimidated some random passersby, however it only took a bit of ingenuity and a bit of stealthiness to elude the guards and sneak into the facility on a nearby cart. From there, a little more sneakery and also some fire, by means of a newly broken lantern, provided the bizarre combination of both cover and general confusion required for the group to make their way into the inner sanctum of the lair. The few random guards proved to be little challenge for the seasoned warriors, however their boss seemed to be somewhat more prepared for his final confrontation…

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Wicked-looking cape and all, the evil mastermind behind the drug showed little sign of giving up without a fight, ordering his last loyal guards into harm’s way in his defense and then finally proceeding to nearly burn his own laboratory down in a fury of multi-colored flames as the battle progressed, however in the end the powers of good were victorious and not only was the party able to put an end to the drug’s distribution in the city of Westgate, they also obtained new information that would send them north into the Dalelands to further squelch out a massive shipment of the drug that had already been exported prior to their arrival.

As they say, this was the beginning of something big…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn or visit our website at tampadnd.org.