A century ago, the Spellplague changed the very face of Faerûn. Now, whispered rumors emerging from the wilderness around Sundabar tell of a hitherto unknown and yet active plague land surrounding the forsaken village of Deadsnows. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
DM: Brett (khyron)
Players:
- Callidus – Human Rogue, Level 8 (Chris – Nuke)
- Aelar – Elven Ranger, Level 8 (Scott – ssevener)
- Forrester – Human Ardent, Level 7 (Brian – Stylo)
- Armenius – Human Warlord, Level 8 (Preston)
- Sumo – Human Monk, Level 8 (Jon)
- Dralia – Eladrin Ranger, Level 8 (Rhiannon)
Venturing out onto the open trail after being hired by the Order of the Blue Fire to investigate rumors of a stray pocket of Spellplague near the ruined village of Deadsnows, it wasn’t long before our heroes found themselves creeping up upon a small camp of refugees who had fled a nearby village. Lulled into a false sense of security by the seemingly innocent villagers, the group awoke in the middle of the night to find that one of them wasn’t an innocent villager at all, and along with several panthers who had been stalking the party from afar, had decided that an ambush was in order…
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Fortunately, between a combination of brute force and a healthy knowledge of tree climbing, the group managed to beat back their assailants before any of the actual refugees were harmed. And although it would take them entirely out of their way, the refugees were quite grateful that the party opted to interrupt their journey to escort them back to safety in Sundabar. By the time they were on their way once again, time was of the essence, however upon closer inspection it became more likely that the Spellplague threat was nothing more than a rumor perpetrated by a band of orcs intent on looting the area.
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The orcs fought fiercely to the death, but ultimately were unable to hold the adventurers back from completing their task. As the last of their numbers fell, the attention of our heroes turned to the ruins of an old manor that appeared to have been the focus of the orcs’ attention. Digging deeper into the rubble, the party eventually found themselves wandering into a large room with a menacing spire jutting up from the floor. The room was believed to be a treasure vault for the manor’s previous occupants, however before the group would be able to reap its spoils, there were other matters that would need to be dealt with…
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Arguably the most difficult battle of the adventure, as noted most prominently by Cal and Aelar after getting possessed by ghosts during the fray, the team took quite a beating, but ultimately was able to silence the guardians and retrieve the lost treasure for their own. After returning back to report their findings and collect payment, the sage who had hired them was oddly disappointed by the lack of rogue magic lingering in the area, but was nonetheless also appreciative and expressed the due thanks of the Order of the Blue Fire for their efforts.
(Additional Photos Available Here)
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Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.
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