Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

DM: Brett (khyron)

Players:

  • Albus Mors – Human Swordmage/Warlock, Level 1 (Chris – Nuke)
  • Shadow – Human Assassin, Level 2 (Scott – ssevener)
  • Aldo “Super” Nova – Deva Wizard, Level 1 (Mike – DnDTeacher)
  • Mose-Ir (“Moose”) – Kalashtar Ardent, Level 3 (Chris – Kristoph)
  • Keldaer’lyn – Revenant Drow Assassin, Level 2 (Craig – EvilRubberDucky)

After an encounter with a familiar face (more to some than others) in a small bar in Westgate, the party came to learn that their current host was unfortunately surrounded by a horrible plight.  As the Sisters of Selune were quick to explain, an evil drug called “Confidence” had been spreading through the city and they were in desperate need of some adventurers to help get to the bottom of it.

Always happy to be of assistance to such fair ladies of the female persuasion, the party took to the streets and soon collected several intriguing tidbits of information about the drug’s origin.  They made “acquaintances” with a local thug who had been peddling to make a quick buck, convinced him to point them in the direction of his own source for the goods – a small lab on the other side of town, and heck, Moose even dropped some coin to get the lowdown on starting a franchise of his very own! It seemed like things were going well … almost too well when suddenly upon their exit they found themselves being confronted, rather violently, actually, by a very small woman wielding a very long whip…

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Fortunately, this wasn’t exactly our adventurers first rodeo and they were able to dispatch the assassin and her rooftop bandits with relative ease, however the message was still clear – somebody wasn’t pleased with their intrusion and the threats that they now posed to their operation. Another bout of luck presented itself shortly thereafter when a member of the local Fire Knives approached the group just out of combat and offered up insight towards taking down the drug cartel, as it posed a grave concern for them as well.

Now armed with directions to the encampment where the leaders behind this drug consortium could be found, the party made haste to head for the source to end the drug trafficking in Westgate once and for all.

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The impressive, iron gates shielding the entrance to the compound may have intimidated some random passersby, however it only took a bit of ingenuity and a bit of stealthiness to elude the guards and sneak into the facility on a nearby cart. From there, a little more sneakery and also some fire, by means of a newly broken lantern, provided the bizarre combination of both cover and general confusion required for the group to make their way into the inner sanctum of the lair. The few random guards proved to be little challenge for the seasoned warriors, however their boss seemed to be somewhat more prepared for his final confrontation…

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Wicked-looking cape and all, the evil mastermind behind the drug showed little sign of giving up without a fight, ordering his last loyal guards into harm’s way in his defense and then finally proceeding to nearly burn his own laboratory down in a fury of multi-colored flames as the battle progressed, however in the end the powers of good were victorious and not only was the party able to put an end to the drug’s distribution in the city of Westgate, they also obtained new information that would send them north into the Dalelands to further squelch out a massive shipment of the drug that had already been exported prior to their arrival.

As they say, this was the beginning of something big…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn or visit our website at tampadnd.org.

Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

DM: Joe (joef60532)

Players:

  • Grimjaw Skullcrusher – Dwarven Fighter, Level 7 (Craig – EvilRubberDucky)
  • Aelar – Elven Ranger, Level 7 (Scott – ssevener)
  • Sadron – Elven Cleric, Level 5 (Chris – Kristoph)
  • Garret – Human Paladin, Level 5 (Brian – Stylo)

It was the speck of good luck that our heroes needed when they bumped into Ulrik Ragnarsson while they were enjoying a few pints of ale at the Once Dry Toad Inn of Warlsbry. Having been owed a great debt of thanks by his father, the King of Norland, Ulrik was happy to offer our adventurers some work in the form of security detail on his ship, The Lightning, as it traded much needed supplies with Langmuir on the Island of Moray. The job seemed a bit secretive, but in this line of work, sometimes it’s best not to ask questions…

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Then again, a few questions might not have been a bad idea, such as, “Does everyone here know how to swim?” and “Hey, what’s in all of these boxes?!” Instead our heroes found the answers to these and more the hard way when The Lightning wrecked off the coast of Moray and they all scrambled first to save themselves (and eventually each other), and then the precious cargo itself, which turned out to be valuable alchemical supplies that Ulrik feared might fall into the wrong hands if left behind.

It wasn’t until they reached the small town of Langmuir that the party learned that the wrong hands were actually those of a particularly nasty band of werefolk called the Black Bloods. Well, some of the party learned this, anyways, and inevitably before long they found themselves volunteered, by their fearless captain, of course, to face off against the Black Bloods in a last ditch effort to try and save the town from their evil wrath. Ulrik was their ride home, so ultimately they had no choice but to accept the lycanthropic challenge…

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As it turns out, werewolves are really freaking strong, and thus Bloodeye, their leader, put up one hell of a fight at the foot of the region’s lighthouse as the foursome unloaded nearly everything they had in an attempt to drop the feral beast. Even with a few truly amazing blows, the brute nearly insisted on taking the party down with him, even managing to spread a bit of his patented Moon Frenzy around before finally throwing in the werewolf equivalent of the proverbial towel!

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By the time the party was able to make it back to town after cleaning up their considerable wounds, they found that the remaining Black Bloods had already begun their assault on Langmuir. Fortunately for a change, though, their numbers were much worse than their actual bite and now well-rested, the team was able to clear the streets and beat down the terrorizing were-creatures with relative ease. Though the town itself sustained great losses, the council and townsfolk were nonetheless appreciative of the group’s brave efforts, and encouraged their return again soon, anticipating that the lycanthropes might very well regroup and seek retribution.

The four heartily replied that they’d think about it, but next time they’d find their own ride over to the island…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected – especially when shadows bite? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 – 7.

DM: Perry (pgfrix)

Players:

  • Callidus – Human Rogue, Level 4 (Chris – Nuke)
  • Aelar – Elven Ranger, Level 6 (Scott – ssevener)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 6 (Craig – EvilRubberDucky)
  • Hardek – Dwarven Druid, Level 5 (Joe – joef60532)

As far as adventuring goes, serving as an escort usually isn’t a bad gig.  The pay is good, the clients tend to exaggerate the actual amount of trouble that they’re in, and if you play your cards right, sometimes there’s even a priestess or a merchant’s daughter in it for ya when all is said and done!  Of course, likewise there’s also the random occasion where the man hiring is kind of a cheapskate, he doesn’t realize that he’s being hunted by a dragon, and the closest the party ever gets to a shapely priestess is a creepy, old swamp hag with a glass eye.

I’ll leave it to you to guess which kind of gig this was…

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It’s a tough call to decide which would be worse – A) coming to find that the trail you need to follow has completely vanished, or B) getting ambushed while attempting to cross the rickety bridge serving as an alternate route.  Then again, if you’re Cal, you might actually answer C) getting thrown off of said rickety bridge and far too close to the mouth of an angry crocodile waiting hungrily below.  Few words can be said to reassure a comrade in that particular situation, although, “Yes – of course I remembered to tie off that rope you were climbing back up!” probably would’ve been a good start…

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The streak of mayhem continued as the party eventually found itself lending “favors” to a repulsive, old hag residing in the swamp for her cooperation in helping them get out, but of course, no one ever mentions the big, evil dragon who spits acid and eats bipeds for lunch still to be overcome!  This particular lizard’s name was Terror, appropriate enough for a beast that hides in her own shadows and flies around like she owns the place, but fortunately, as it were, Grimjaw still likes killin’ things and pretty much single-handedly dropped the scaly foe while the rest of the group took turns firing off their weapons in random directions that sounded particularly dragon-ish.

Say what you will, but the strategy gets results…

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Luckily, at the end of the day our heroic heroes still managed to get the job done and earn a few extra buckazoids for their efforts before heading back out of town in search of their next exciting adventure for fame and profit.  Nobody ever said that this job was easy, but then again, that’s just not the kind of thing that one says to a dwarf who walks around carrying a big axe…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

DM: Mike (DnDTeacher)

Players:

  • Shadow – Human Assassin, Level 1 (Scott – ssevener)
  • Dosa – Longtooth Shifter Ranger, Level 2 (Brett – khyron)
  • Jinn – Half-Orc Monk, Level 1 (Joe – joef60532)
  • Caesar – Tiefling Wizard, Level 2 (David)
  • Vann – Halfling Monk, Level 1 (Brian)

Traditionally speaking, adventurers have been known to accept jobs that most commoners would do everything possible to steer clear of … of course, traditionally that’s why they’re called adventurers, however when this particular band of thrill seekers decended upon historic city of Silverymoon in search of such dangers, it might have been suggested that frankly, they had no idea what they were getting themselves into…

After finding the distraught warrior Halaskar alone in a bar drinking away the loss of his fallen comrades, the party was so moved by his plight that they offered to venture deep into the High Forest of Luruar themselves to retrieve the bodies of his own fellow adventurers – needless to say, over a few mugs of cold ale it just seemed like the right thing to do, and before long the group began the several day journey through the dangerous wilderness in the direction of the last whereabouts of Halaskar’s party.

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On the 5th day of traveling both between cities and through the treacherous forest itself, the group came to a small clearing on the edge of river where they found the hidden tomb that Halaskar had mentioned in his tale of woe. Sure enough, they also found the first of many orcs who had laid waste to the group of warriors and after some slightly embarrassing difficulty in crossing the river itself, the party worked as a team to send them to their makers, however not without the orcs getting in several devastating blows along the way themselves…

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Once inside the ancient tomb, our heroes discovered a single survivor – a badly injured dwarf – and did what they could to patch him up before exploring the tomb. Mentioning threat of the orcs’ return with even more warriors to finish pillaging the tomb, the dwarf encouraged the party to do whatever they could to preserve the artifacts within the tomb before their arrival.

Of course, upon further exploration, they soon found that the tomb itself wasn’t quite ready to just hand over its treasures to any random adventurers, and thus the party found themselves in another battle – this time with some very angry trees, believe it or not, that put up quite the defense before falling to the group’s blows.

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After exploring what proved to be a false path at one end of the tomb, the party finally felt like they were closer than ever to uncovering the tomb’s inner sanctum where they believed its greatest treasures could be found, however it was here where they fought their most devastating battle of all against the tomb’s final guardians, seeing almost the entire party teetering on the edge of death itself before a few supremely lucky shots finally fell the silvered beasts and allowed the group a few precious moments to get back on their feet before proceeding into the final resting chamber of the ancient tomb.

Above a lone sarcophagus, the group found floating the ghost of Tarnruth, an eladrin wizard who had died defending her country from the ever-impeding orcish hordes who even back then ravished the land.  It wasn’t easy, but the party was able to convince the woman that they meant only to help the previous adventurers who had fallen there and would do whatever they could to defend the temple from the returning warband.  She eventually decided that her final treasures should go to brave adventurers who would use them to fight against her timeless enemies, and with that the group gathered the surviving dwarf along with the remains of his comrades and began the long journey back to Silverymoon and an extremely appreciative, albeit still mourning Halaskar.

It’s of no doubt that even the warriors themselves were a bit surprised by their own survival as they ventured back towards civilization, but with the confidence that they had done a great service both to the two surviving members of Halaskar’s adventuring party as well as the ancient kingdom of Eaerlann itself, deep down they knew that their own bloodshed during battle still served a greater purpose…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

When antipathy prevents an old man from getting an escort to the south, you are his last resort. Can you help him reach the jungles and a possible cure for his ailing adopted daughter? A Living Forgotten Realms adventure set in Akanul for characters levels 1-4.

DM: Chris (Kristoph)

Players:

  • Shadow – Human Assassin, Level 1 (Scott – ssevener)
  • Tanche Oughord – Longtooth Shifter Fighter, Level 4 (Brett – khyron)
  • Miyah Arrowfall – Elven Seeker, Level 1 (Perry – pgfrix)
  • Balasar – Dragonborn Paladin, Level 1 (Chris – Korlin)
  • Heskan Kavar – Dragonborn Cleric, Level 2 (James)
  • Ceasar – Tiefling Wizard, Level 1 (David)

(Slideshow Photos Also Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they?re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-4.

DM: Russell (Russell the Muscle)

Players:

  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Tanche Oughord – Longtooth Shifter Fighter, Level 4 (Brett – khyron)
  • Ollivar – Elven Ranger, Level 4 (Perry – pgfrix)
  • Sadron – Elven Cleric, Level 4 (Chris – Kristoph)
  • Merokh – Dragonborn Warlord, Level 2 (David)

It seemed a simple enough challenge – the trading houses of Amn wanted a great hunt featuring the most savage of magical beasts in the land, and The Brute Squad loves killing savage, magical beasts of all shapes and sizes.  Talk about your win-win situation!

Their expedition would take them deep into the dangerous jungles surrounding the city of Port Nyranzaru in search of the most terrifying, blood-thirsty beast to claim as their trophy.  No doubt such a beast wouldn’t much be interested in just going quietly, thus the competition was to for the most part be a test of the pure physical strength and combat prowess that would be required to slay such a deadly creature.  To aid them in their journey, each adventuring company was graced with the sponsorship of one of the local businesses – in the case of our fearless heroes, they chose to fly the banner of Naelishti’s Naturals, who in turn provided them with a patented salve capable of fending off many of the hazardous insects and plants that they would no doubt encounter in the depths of the jungle.

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Once on their way, admittedly it did take our heroes some time to find their bearings before tracking down anything of worth – giant walls were traversed and with strange, lizardmen they conversed, and ultimately the party learned that nearby was an area frequented by a number of other lizard-like creatures of small, large, and very large varieties. At one point, the group was also confronted by a fellow adventuring company whose tactics seemed just a bit unsportsman-like, however our adventurers chose to take the higher road and opted to continue their search for the contest rather than get into a fight with another team.  When they soon after found out that the supersized creature that they had been tracking was, in fact, a young green dragon, all felt confident that they had made the right choice!

Of course, finding a dragon and actually killing a dragon are two very different things and as any seasoned adventurer will tell you, “a little dragon” is still “a dragon” nonetheless, and this little, green beauty certainly had no intentions of going down without a fight!  Between pushing one of the fighters into the river and flying well out of reach of the second, she gave the party quite the run for their money until the ranger was finally able to weaken her with enough arrows that she made a temporary retreat and allowed the party a chance to regroup.  From there it seemed that her demise was only a matter of time and even though she continued to keep our brave warriors hopping with a vicious tail sweep, in the end it was her head that ended up as their trophy and not the other way around…

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Now no epic story would be complete without a good moral, and the moral that would soon be learned, or rather taught on this hunting day was that “Cheaters never win.” Also appropriate would’ve been “Don’t take things that don’t belong to you…” and even more important still, “Don’t f*$@# with a team that just took down a green dragon and lived to tell about it!” One would think that last one would be particularly important to consider before deciding to ambush somebody to steal their spoils, but either way, after working hard for their kill, The Brute Squad was more than happy to teach that returning party a thing or two about why they had chosen the wrong party to ambush because they weren’t tough enough to slay their own dragon themselves.

Needless to say, the battleground was stained that afternoon both with the blood of a very large green dragon and also that of a particularly arrogant adventuring party who needed a lesson in adventuring etiquette…

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Upon their return back to Port Nyranzaru, the team did their best to polish up their battle trophy of the dragon’s head before turning it into the judges, and some say that it was those little finishing touches that pushed them over the top because when the final tallies were made, it was proudly declared that The Brute Squad was the grand victor of The Great Hunt and there was much rejoicing!  Their sponsor was absolutely thrilled to be associated with the winning party and as a result, The Brute Salve should be available later on this year wherever fine adventuring products are sold.  Even better yet, the group found themselves not having to buy their own drinks for the remainder of their stay in port as the townsfolk swarmed them to hear the courageous tale of their epic hunt.

All in all, not bad for a day’s work, indeed!

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

A distraught father has gotten no satisfaction from the city authorities of Baldur?s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past & secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

DM: Chris (Kristoph)

Players:

  • Jas – Changling Rogue, Level 1 (Brett – khyron)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Riken – Minotaur Barbarian, Level 1 (Michael)
  • Kairos – Tiefling Warlock, Level 2 (Joe)
  • Marcarn – Human Runepriest, Level 1 (Erinn)

It’s not uncommon for roaming adventurers like our brave heroes to find themselves picking up the slack when the local defense is unable to keep the peace, so when the Flaming Fist of Baldur’s Gate was unable to assist a resident Scepter Lord when his own daughter mysteriously went missing, this “marginally competent” party was more than happy to be of assistance…

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Of course, warriors young and old can quickly get into trouble when their detective work leads them unexpectedly into the middle of shady dealings with little opportunity to plan, and strategize, and figure out the best way of getting around any giant, iron gates that might happen to be in the area.  Sure, climbing works, but likewise it does tend to limit one’s mobility afterwards because, well, climbing is hard!

The battle was long and arduous, with several comrades falling down every which way and even on top of one another at one point, but ultimately they still somehow managed to emerge victorious and uncovered their next series of clues … which unfortunately hinted that they needed to be in the Werewoods roughly 100 miles away RIGHT NOW! Nonetheless, despite their recently-discovered portal being basically useless to those not specifically werewolf-inclined, by means of a local red wizard, a gigantic gorge, and some negligible stealthing, soon the group found themselves approaching a circle containing not only the Scepter Lord’s missing daughter, but also 11 other equally unlucky ladies as well…

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That be said, through what can only be assumed were a number of bonding and trust-building exercises on their way through the Werewoods, it was now that the party came together and truly began to function as a team, literally blowing through the head werewolf’s lycanthropic companions with a deadly precision that is typically reserved for rescuing maidens and other extraordinarily heroic acts.  As for the leader himself, he was certainly taught an important lesson with regards to campfire safety, but ultimately not even stop, drop, and roll could save his frenzied soul.

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The ladies were all returned home safe and sound, and in the end many a blood moon would pass before the Werefolk would dare to terrorize the good people of Little Calimshan once again, which is smart because even if one manages to extinguish their own burning fur, they’ll never entirely get the smell out…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Valiant seafarers travel between the Moonshae Isles, bringing supplies and information to the many people. You have been hired as guard aboard the Sea Drake. The weather is rainy and the fog is thick. It’s a perfect time to sail the seas of the Moonshaes. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

DM: Russell (Russell the Muscle)

Players:

  • Barrett the Blade – Human Fighter, Level 7 (Perry – pgfrix)
  • Mikal Rains – Human Cleric, Level 4 (Mike – DnDTeacher)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Aelar – Elven Ranger, Level 6 (Scott – ssevener)
  • Rune – Warforged Artificer, Level 7 (Mark – DeadmanwalkinMarko)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 6 (Craig – EvilRubberDucky)

There are some weeks when adventuring means solving puzzles and coming to the aid of damsels in distress, and then there are others when you’re pretty much just hired for killing things. Such was the latter in this tale when our brave warriors were approached by an up and coming sea captain looking to make a name for himself with a brand new boat fresh from his Daddy, but in today’s rough economy, a paycheck is still a paycheck, and besides, how often does one get paid to go island hopping?!

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Of course, there were some risks involved … risks in the form of big wolves and even bigger ogres … but nothing these fine adventurers couldn’t handle as they ran errands through the Moonshae Isles for their employer of the moment.  A few barrels of drinking water here, an alliance with some weird eladrin dude who didn’t seem to like the party much there – all eventually leading up to a bit of defense work that required blazing a trail first through an area of ruins that happened to be occupied by a small band of orcs…

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…and then also through another ruined village overrun with the likes of rats and werewolves and all sorts of other disease-ridden nasties that really seemed to be affecting the property values in the Greater Moray area.  As any good adventuring party would, though, they cleared the foul beasts systematically as they swept across the island, managing to walk away with only a single, fairly mild case of filth fever before reaching the military outpost of Moray where they would provide valuable killing and vermin-removal services to the appreciative Captain Ruary … at least until their ride showed up a couple of days later to sail them back to the mainland, anyways.

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Lessons to be learned from this great adventure?  Never underestimate something twice your size, especially when you’re surrounded by three of them.  Also, bring along some extra bottled water so you don’t find yourself staring up the nostrils of an Ogre Skirmisher in the first place.  And lastly, don’t touch the wererats – lord knows where they’ve been…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and removals. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

DM: Russell (Russell the Muscle)

Players:

  • Olivar – Elven Ranger, Level 4 (Perry – pgfrix)
  • Nereth – Elven Cleric, Level 2 (Brett – khyron)
  • Callidus – Human Rogue, Level 3 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Keldaer’lyn – Revenant Drow Assassin, Level 1 (Craig – EvilRubberDucky)
  • Key’leth – Half-Elven Bard, Level 1 (Chris)

A grumpy landlord won’t take responsibility to boot out a squatter from a dilapidated temple recently rented out to a trio of perky priestesses?  Sounds like a job for The Brute Squad (and friends)!

While the group is still reluctant to take on pro-bono work on account of being adventurers who’ve grown accustomed to the shiniest of new magic items and whatnot, they’re nonetheless not the kind to turn their backs on a pleading damsel in distress and thus soon found themselves pondering how best to sneak into said temple without blowing the surprise party that they had planned for the lone halfing squatter.  Fortunately, after learning that an abandonned tunnel existed underneath the inn that could lead them into temple unannounced, Keldaer’lyn was able to use his, ahem, charismatic persuasions to convince the aging Madam Maritza into allowing the party to make use of the passages below her place of business…

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Once inside, it was of no surprise that the halfing had no intentions of leaving without a fight, as indicated by the velociraptor-like guard drakes that pounced on the group shortly after entering the main chamber of the temple.  Of course, the tiny dinos were no match for our brave adventurers who seemed to take great joy in downing the scrappy lizards – almost akin to target practice, if you will.  Soon the halfing, too, fell, making it clear that his protection from a local gang had been the only thing keeping him safe all of this time. But now he was the guard’s to deal with and the group handed control of the temple over to the sisters, assuming a job well done.

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Unfortunately, it soon became clear that the “renovations” were a bit more involved than they had planned and time was of the essence, so our heroes volunteered to continue their servitude by gathering supplies and organizing the repair efforts while the priestesses prepared for their ritual that evening.  A stonemason, a glassmaker, and a carpenter – all were sought out and convinced to assist with the renovations using the best B.S., errr, I mean diplomacy skills that the team could muster, but the plumber proved to be a bit more demanding and required the group to get its hands dirty in exchange for her particular area of expertise.

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Of course, if you had the choice between cleaning out your own sewers which were known to be teaming with rats, giant rats, a king rat, and some sort of weird cube thing that kept killing your crew and doing a bit of freelance renovation work over at the local temple, you’d probably pick the latter as well, the former being more of a fool’s errand unless one is particularly curious as to the inner workings of your common Gelatinous Cube.  Nonetheless, it still proved to be a task that our fine and fearless adventurers were certainly able to excel at and after a much-needed shower, the Sisters of Selune were happy to show their gratitude for their hard work.

(Additional Photos Available Here)
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Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

The eyes of the young behold the world in ways different than those of adults, but a child claiming to be chased by creatures of the night can alarm even the most steadfast soul. But between the Church of Shar and the Night Knives, the people of Saerloon have reason to fear the night. And uncommon is the soul in Saerloon that has not been touched by darkness. A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.

DM: Perry (pgfrix)

Players:

  • Mikal Rains – Human Cleric, Level 4 (Mike – DnDTeacher)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Aelar – Elven Ranger, Level 5 (Scott – ssevener)
  • Rune – Warforged Artificer, Level 6 (Mark – DeadmanwalkinMarko)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 5 (Craig – EvilRubberDucky)
  • Erik – Human Barbarian, Level 6 (Chris – Kristoph)

Kids always seem to interrupt at the darnedest of times, but when a hysterical young girl ran into the tavern screaming of monsters chasing her while our noble heroes were enjoying a well-earned beverage, it was all they could do to turn an ear and hear what she had to say. Of course, as it goes one minute they were arguing with the girl’s alleged servants and the next thing they knew, winged shadows were crashing through the ceiling and really doing a disservice to the concept of Happy Hour in the process…

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The party fought long and hard, going through more sunrods than anyone realized that they had even been carrying, and managed to drop all but one of the foul beasts, however as it turned out one was just enough to make a quick getaway into the dark night with the poor girl screaming more than ever.  Now determined to get to the bottom of this fishy situation, the group found themselves poking around the docks of Saerloon for more information and eventually finding it in the form of a shady warehouse where the true mystery would soon begin to unravel.

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In poking around the sketchy warehouse, the group eventually came upon even more dark figures who were in fact awaiting their arrival with hopes of eliminating any last witnesses to their child abduction racket. Led by a vile Nightcloak named Felomin, the winged beasts and their hobgoblin counterparts on the ground savagely attempted to lay waste to our heroic adventurers, but with a few stealthy (read: lucky) moves and well-placed arrows, daggers, and various other implements of destruction, instead they were the ones who fell defeated and the party was able to rescue not only the young girl, but also several other unfortunate children who had been kidnapped by this twisted circle of evil-doers…

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As it turned out, the plot continued to thicken as it became known that not only had the children been kidnapped, but in fact their abductors had actually staged their deaths in a maniacal cultist plot to engulf both the children and their parents into the faith of Shar. That said, albeit frustrating, it was also somewhat understandable that the young girl’s parents were notably distraught when six strangers showed up on their doorstep incredibly late into the evening with their very daughter whose loss they had been quite oughly mourning.  In the end, though, diplomacy (and probably also some more luck) prevailed and the party received a grateful thanks from even the Governess herself, although her own curious demeanor left them to wonder if this despicable ring was only the tip of the iceberg here in the crooked land of Sembia.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.