Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

DM: Mike (DnDTeacher)


  • Shadow – Human Assassin, Level 1 (Scott – ssevener)
  • Dosa – Longtooth Shifter Ranger, Level 2 (Brett – khyron)
  • Jinn – Half-Orc Monk, Level 1 (Joe – joef60532)
  • Caesar – Tiefling Wizard, Level 2 (David)
  • Vann – Halfling Monk, Level 1 (Brian)

Traditionally speaking, adventurers have been known to accept jobs that most commoners would do everything possible to steer clear of … of course, traditionally that’s why they’re called adventurers, however when this particular band of thrill seekers decended upon historic city of Silverymoon in search of such dangers, it might have been suggested that frankly, they had no idea what they were getting themselves into…

After finding the distraught warrior Halaskar alone in a bar drinking away the loss of his fallen comrades, the party was so moved by his plight that they offered to venture deep into the High Forest of Luruar themselves to retrieve the bodies of his own fellow adventurers – needless to say, over a few mugs of cold ale it just seemed like the right thing to do, and before long the group began the several day journey through the dangerous wilderness in the direction of the last whereabouts of Halaskar’s party.

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On the 5th day of traveling both between cities and through the treacherous forest itself, the group came to a small clearing on the edge of river where they found the hidden tomb that Halaskar had mentioned in his tale of woe. Sure enough, they also found the first of many orcs who had laid waste to the group of warriors and after some slightly embarrassing difficulty in crossing the river itself, the party worked as a team to send them to their makers, however not without the orcs getting in several devastating blows along the way themselves…

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Once inside the ancient tomb, our heroes discovered a single survivor – a badly injured dwarf – and did what they could to patch him up before exploring the tomb. Mentioning threat of the orcs’ return with even more warriors to finish pillaging the tomb, the dwarf encouraged the party to do whatever they could to preserve the artifacts within the tomb before their arrival.

Of course, upon further exploration, they soon found that the tomb itself wasn’t quite ready to just hand over its treasures to any random adventurers, and thus the party found themselves in another battle – this time with some very angry trees, believe it or not, that put up quite the defense before falling to the group’s blows.

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After exploring what proved to be a false path at one end of the tomb, the party finally felt like they were closer than ever to uncovering the tomb’s inner sanctum where they believed its greatest treasures could be found, however it was here where they fought their most devastating battle of all against the tomb’s final guardians, seeing almost the entire party teetering on the edge of death itself before a few supremely lucky shots finally fell the silvered beasts and allowed the group a few precious moments to get back on their feet before proceeding into the final resting chamber of the ancient tomb.

Above a lone sarcophagus, the group found floating the ghost of Tarnruth, an eladrin wizard who had died defending her country from the ever-impeding orcish hordes who even back then ravished the land.  It wasn’t easy, but the party was able to convince the woman that they meant only to help the previous adventurers who had fallen there and would do whatever they could to defend the temple from the returning warband.  She eventually decided that her final treasures should go to brave adventurers who would use them to fight against her timeless enemies, and with that the group gathered the surviving dwarf along with the remains of his comrades and began the long journey back to Silverymoon and an extremely appreciative, albeit still mourning Halaskar.

It’s of no doubt that even the warriors themselves were a bit surprised by their own survival as they ventured back towards civilization, but with the confidence that they had done a great service both to the two surviving members of Halaskar’s adventuring party as well as the ancient kingdom of Eaerlann itself, deep down they knew that their own bloodshed during battle still served a greater purpose…

(Additional Photos Available Here)
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

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