Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

DM: Joe (joef60532)


  • Grimjaw Skullcrusher – Dwarven Fighter, Level 7 (Craig – EvilRubberDucky)
  • Aelar – Elven Ranger, Level 7 (Scott – ssevener)
  • Sadron – Elven Cleric, Level 5 (Chris – Kristoph)
  • Garret – Human Paladin, Level 5 (Brian – Stylo)

It was the speck of good luck that our heroes needed when they bumped into Ulrik Ragnarsson while they were enjoying a few pints of ale at the Once Dry Toad Inn of Warlsbry. Having been owed a great debt of thanks by his father, the King of Norland, Ulrik was happy to offer our adventurers some work in the form of security detail on his ship, The Lightning, as it traded much needed supplies with Langmuir on the Island of Moray. The job seemed a bit secretive, but in this line of work, sometimes it’s best not to ask questions…

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Then again, a few questions might not have been a bad idea, such as, “Does everyone here know how to swim?” and “Hey, what’s in all of these boxes?!” Instead our heroes found the answers to these and more the hard way when The Lightning wrecked off the coast of Moray and they all scrambled first to save themselves (and eventually each other), and then the precious cargo itself, which turned out to be valuable alchemical supplies that Ulrik feared might fall into the wrong hands if left behind.

It wasn’t until they reached the small town of Langmuir that the party learned that the wrong hands were actually those of a particularly nasty band of werefolk called the Black Bloods. Well, some of the party learned this, anyways, and inevitably before long they found themselves volunteered, by their fearless captain, of course, to face off against the Black Bloods in a last ditch effort to try and save the town from their evil wrath. Ulrik was their ride home, so ultimately they had no choice but to accept the lycanthropic challenge…

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As it turns out, werewolves are really freaking strong, and thus Bloodeye, their leader, put up one hell of a fight at the foot of the region’s lighthouse as the foursome unloaded nearly everything they had in an attempt to drop the feral beast. Even with a few truly amazing blows, the brute nearly insisted on taking the party down with him, even managing to spread a bit of his patented Moon Frenzy around before finally throwing in the werewolf equivalent of the proverbial towel!

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By the time the party was able to make it back to town after cleaning up their considerable wounds, they found that the remaining Black Bloods had already begun their assault on Langmuir. Fortunately for a change, though, their numbers were much worse than their actual bite and now well-rested, the team was able to clear the streets and beat down the terrorizing were-creatures with relative ease. Though the town itself sustained great losses, the council and townsfolk were nonetheless appreciative of the group’s brave efforts, and encouraged their return again soon, anticipating that the lycanthropes might very well regroup and seek retribution.

The four heartily replied that they’d think about it, but next time they’d find their own ride over to the island…

(Additional Photos Available Here)
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome! For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected – especially when shadows bite? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 – 7.

DM: Perry (pgfrix)


  • Callidus – Human Rogue, Level 4 (Chris – Nuke)
  • Aelar – Elven Ranger, Level 6 (Scott – ssevener)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 6 (Craig – EvilRubberDucky)
  • Hardek – Dwarven Druid, Level 5 (Joe – joef60532)

As far as adventuring goes, serving as an escort usually isn’t a bad gig.  The pay is good, the clients tend to exaggerate the actual amount of trouble that they’re in, and if you play your cards right, sometimes there’s even a priestess or a merchant’s daughter in it for ya when all is said and done!  Of course, likewise there’s also the random occasion where the man hiring is kind of a cheapskate, he doesn’t realize that he’s being hunted by a dragon, and the closest the party ever gets to a shapely priestess is a creepy, old swamp hag with a glass eye.

I’ll leave it to you to guess which kind of gig this was…

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It’s a tough call to decide which would be worse – A) coming to find that the trail you need to follow has completely vanished, or B) getting ambushed while attempting to cross the rickety bridge serving as an alternate route.  Then again, if you’re Cal, you might actually answer C) getting thrown off of said rickety bridge and far too close to the mouth of an angry crocodile waiting hungrily below.  Few words can be said to reassure a comrade in that particular situation, although, “Yes – of course I remembered to tie off that rope you were climbing back up!” probably would’ve been a good start…

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The streak of mayhem continued as the party eventually found itself lending “favors” to a repulsive, old hag residing in the swamp for her cooperation in helping them get out, but of course, no one ever mentions the big, evil dragon who spits acid and eats bipeds for lunch still to be overcome!  This particular lizard’s name was Terror, appropriate enough for a beast that hides in her own shadows and flies around like she owns the place, but fortunately, as it were, Grimjaw still likes killin’ things and pretty much single-handedly dropped the scaly foe while the rest of the group took turns firing off their weapons in random directions that sounded particularly dragon-ish.

Say what you will, but the strategy gets results…

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Luckily, at the end of the day our heroic heroes still managed to get the job done and earn a few extra buckazoids for their efforts before heading back out of town in search of their next exciting adventure for fame and profit.  Nobody ever said that this job was easy, but then again, that’s just not the kind of thing that one says to a dwarf who walks around carrying a big axe…

(Additional Photos Available Here)
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.


Coming Soon!

   posted by under Tampa D&D DMs Blog

There may not be much here to look at now, but eventually this blog will feature the sage-like advice from our group’s DMs on all matters relating to running their games, from preparation and planning, smoothly running encounters, and more!  If you’re one of these DMs and have some ideas for future articles, please use the Contact Us form to send me your suggestions.

Otherwise, stay tuned for more details!  New articles will appear on the homepage when they are posted.