A distraught father has gotten no satisfaction from the city authorities of Baldur?s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past & secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

DM: Chris (Kristoph)

Players:

  • Jas – Changling Rogue, Level 1 (Brett – khyron)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Riken – Minotaur Barbarian, Level 1 (Michael)
  • Kairos – Tiefling Warlock, Level 2 (Joe)
  • Marcarn – Human Runepriest, Level 1 (Erinn)

It’s not uncommon for roaming adventurers like our brave heroes to find themselves picking up the slack when the local defense is unable to keep the peace, so when the Flaming Fist of Baldur’s Gate was unable to assist a resident Scepter Lord when his own daughter mysteriously went missing, this “marginally competent” party was more than happy to be of assistance…

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Of course, warriors young and old can quickly get into trouble when their detective work leads them unexpectedly into the middle of shady dealings with little opportunity to plan, and strategize, and figure out the best way of getting around any giant, iron gates that might happen to be in the area.  Sure, climbing works, but likewise it does tend to limit one’s mobility afterwards because, well, climbing is hard!

The battle was long and arduous, with several comrades falling down every which way and even on top of one another at one point, but ultimately they still somehow managed to emerge victorious and uncovered their next series of clues … which unfortunately hinted that they needed to be in the Werewoods roughly 100 miles away RIGHT NOW! Nonetheless, despite their recently-discovered portal being basically useless to those not specifically werewolf-inclined, by means of a local red wizard, a gigantic gorge, and some negligible stealthing, soon the group found themselves approaching a circle containing not only the Scepter Lord’s missing daughter, but also 11 other equally unlucky ladies as well…

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That be said, through what can only be assumed were a number of bonding and trust-building exercises on their way through the Werewoods, it was now that the party came together and truly began to function as a team, literally blowing through the head werewolf’s lycanthropic companions with a deadly precision that is typically reserved for rescuing maidens and other extraordinarily heroic acts.  As for the leader himself, he was certainly taught an important lesson with regards to campfire safety, but ultimately not even stop, drop, and roll could save his frenzied soul.

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The ladies were all returned home safe and sound, and in the end many a blood moon would pass before the Werefolk would dare to terrorize the good people of Little Calimshan once again, which is smart because even if one manages to extinguish their own burning fur, they’ll never entirely get the smell out…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Valiant seafarers travel between the Moonshae Isles, bringing supplies and information to the many people. You have been hired as guard aboard the Sea Drake. The weather is rainy and the fog is thick. It’s a perfect time to sail the seas of the Moonshaes. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

DM: Russell (Russell the Muscle)

Players:

  • Barrett the Blade – Human Fighter, Level 7 (Perry – pgfrix)
  • Mikal Rains – Human Cleric, Level 4 (Mike – DnDTeacher)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Aelar – Elven Ranger, Level 6 (Scott – ssevener)
  • Rune – Warforged Artificer, Level 7 (Mark – DeadmanwalkinMarko)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 6 (Craig – EvilRubberDucky)

There are some weeks when adventuring means solving puzzles and coming to the aid of damsels in distress, and then there are others when you’re pretty much just hired for killing things. Such was the latter in this tale when our brave warriors were approached by an up and coming sea captain looking to make a name for himself with a brand new boat fresh from his Daddy, but in today’s rough economy, a paycheck is still a paycheck, and besides, how often does one get paid to go island hopping?!

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Of course, there were some risks involved … risks in the form of big wolves and even bigger ogres … but nothing these fine adventurers couldn’t handle as they ran errands through the Moonshae Isles for their employer of the moment.  A few barrels of drinking water here, an alliance with some weird eladrin dude who didn’t seem to like the party much there – all eventually leading up to a bit of defense work that required blazing a trail first through an area of ruins that happened to be occupied by a small band of orcs…

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…and then also through another ruined village overrun with the likes of rats and werewolves and all sorts of other disease-ridden nasties that really seemed to be affecting the property values in the Greater Moray area.  As any good adventuring party would, though, they cleared the foul beasts systematically as they swept across the island, managing to walk away with only a single, fairly mild case of filth fever before reaching the military outpost of Moray where they would provide valuable killing and vermin-removal services to the appreciative Captain Ruary … at least until their ride showed up a couple of days later to sail them back to the mainland, anyways.

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Lessons to be learned from this great adventure?  Never underestimate something twice your size, especially when you’re surrounded by three of them.  Also, bring along some extra bottled water so you don’t find yourself staring up the nostrils of an Ogre Skirmisher in the first place.  And lastly, don’t touch the wererats – lord knows where they’ve been…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and removals. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

DM: Russell (Russell the Muscle)

Players:

  • Olivar – Elven Ranger, Level 4 (Perry – pgfrix)
  • Nereth – Elven Cleric, Level 2 (Brett – khyron)
  • Callidus – Human Rogue, Level 3 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Keldaer’lyn – Revenant Drow Assassin, Level 1 (Craig – EvilRubberDucky)
  • Key’leth – Half-Elven Bard, Level 1 (Chris)

A grumpy landlord won’t take responsibility to boot out a squatter from a dilapidated temple recently rented out to a trio of perky priestesses?  Sounds like a job for The Brute Squad (and friends)!

While the group is still reluctant to take on pro-bono work on account of being adventurers who’ve grown accustomed to the shiniest of new magic items and whatnot, they’re nonetheless not the kind to turn their backs on a pleading damsel in distress and thus soon found themselves pondering how best to sneak into said temple without blowing the surprise party that they had planned for the lone halfing squatter.  Fortunately, after learning that an abandonned tunnel existed underneath the inn that could lead them into temple unannounced, Keldaer’lyn was able to use his, ahem, charismatic persuasions to convince the aging Madam Maritza into allowing the party to make use of the passages below her place of business…

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Once inside, it was of no surprise that the halfing had no intentions of leaving without a fight, as indicated by the velociraptor-like guard drakes that pounced on the group shortly after entering the main chamber of the temple.  Of course, the tiny dinos were no match for our brave adventurers who seemed to take great joy in downing the scrappy lizards – almost akin to target practice, if you will.  Soon the halfing, too, fell, making it clear that his protection from a local gang had been the only thing keeping him safe all of this time. But now he was the guard’s to deal with and the group handed control of the temple over to the sisters, assuming a job well done.

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Unfortunately, it soon became clear that the “renovations” were a bit more involved than they had planned and time was of the essence, so our heroes volunteered to continue their servitude by gathering supplies and organizing the repair efforts while the priestesses prepared for their ritual that evening.  A stonemason, a glassmaker, and a carpenter – all were sought out and convinced to assist with the renovations using the best B.S., errr, I mean diplomacy skills that the team could muster, but the plumber proved to be a bit more demanding and required the group to get its hands dirty in exchange for her particular area of expertise.

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Of course, if you had the choice between cleaning out your own sewers which were known to be teaming with rats, giant rats, a king rat, and some sort of weird cube thing that kept killing your crew and doing a bit of freelance renovation work over at the local temple, you’d probably pick the latter as well, the former being more of a fool’s errand unless one is particularly curious as to the inner workings of your common Gelatinous Cube.  Nonetheless, it still proved to be a task that our fine and fearless adventurers were certainly able to excel at and after a much-needed shower, the Sisters of Selune were happy to show their gratitude for their hard work.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

The eyes of the young behold the world in ways different than those of adults, but a child claiming to be chased by creatures of the night can alarm even the most steadfast soul. But between the Church of Shar and the Night Knives, the people of Saerloon have reason to fear the night. And uncommon is the soul in Saerloon that has not been touched by darkness. A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.

DM: Perry (pgfrix)

Players:

  • Mikal Rains – Human Cleric, Level 4 (Mike – DnDTeacher)
  • Lorix Paumer – Human Rogue, Level 5 (Brett – khyron)
  • Aelar – Elven Ranger, Level 5 (Scott – ssevener)
  • Rune – Warforged Artificer, Level 6 (Mark – DeadmanwalkinMarko)
  • Grimjaw Skullcrusher – Dwarven Fighter, Level 5 (Craig – EvilRubberDucky)
  • Erik – Human Barbarian, Level 6 (Chris – Kristoph)

Kids always seem to interrupt at the darnedest of times, but when a hysterical young girl ran into the tavern screaming of monsters chasing her while our noble heroes were enjoying a well-earned beverage, it was all they could do to turn an ear and hear what she had to say. Of course, as it goes one minute they were arguing with the girl’s alleged servants and the next thing they knew, winged shadows were crashing through the ceiling and really doing a disservice to the concept of Happy Hour in the process…

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The party fought long and hard, going through more sunrods than anyone realized that they had even been carrying, and managed to drop all but one of the foul beasts, however as it turned out one was just enough to make a quick getaway into the dark night with the poor girl screaming more than ever.  Now determined to get to the bottom of this fishy situation, the group found themselves poking around the docks of Saerloon for more information and eventually finding it in the form of a shady warehouse where the true mystery would soon begin to unravel.

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In poking around the sketchy warehouse, the group eventually came upon even more dark figures who were in fact awaiting their arrival with hopes of eliminating any last witnesses to their child abduction racket. Led by a vile Nightcloak named Felomin, the winged beasts and their hobgoblin counterparts on the ground savagely attempted to lay waste to our heroic adventurers, but with a few stealthy (read: lucky) moves and well-placed arrows, daggers, and various other implements of destruction, instead they were the ones who fell defeated and the party was able to rescue not only the young girl, but also several other unfortunate children who had been kidnapped by this twisted circle of evil-doers…

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As it turned out, the plot continued to thicken as it became known that not only had the children been kidnapped, but in fact their abductors had actually staged their deaths in a maniacal cultist plot to engulf both the children and their parents into the faith of Shar. That said, albeit frustrating, it was also somewhat understandable that the young girl’s parents were notably distraught when six strangers showed up on their doorstep incredibly late into the evening with their very daughter whose loss they had been quite oughly mourning.  In the end, though, diplomacy (and probably also some more luck) prevailed and the party received a grateful thanks from even the Governess herself, although her own curious demeanor left them to wonder if this despicable ring was only the tip of the iceberg here in the crooked land of Sembia.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

DM: Brett (khyron)

Players:

  • Keldaer’lyn – Revenant Drow Assassin, Level 1 (Craig – EvilRubberDucky)
  • Valna – Elven Ranger, Level 1 (Chris)
  • Heskan – Dragonborn Cleric, Level 1 (James)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)
  • Yoren Sands – Human Psion, Level 2 (Bill – hrethgir)
  • Cyrus Anchev – Human Fighter, Level 1 (Abraham)

If you can’t count on a group of hearty adventurers to clean up after a group of clumsy dockworkers spill giant beetles around a crowded marketplace, really, who can you count on?! Fortunately, however, not only was the crew quick to dispatch of the antsy cargo without harming their resale value in the least, they also managed to segue into a bit of work there in the harbor town of New Velar as their efforts were observed by one Yellira Am’benuinyl, the mistress of a very famous local adventurers’ club…

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Over a few mugs of ale at the Fall of Stars, the group was introduced to one of the owners, a half-elf named Kira Nenthyn who sought an adventuring party to retrieve for her the deed to a nearby temple which had gone long abandoned after being devastated by the Spellplague.  Her intent was to sell the building to a close friend, but fear of it being haunted had deterred others from exploring its ruins in the past.

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Of course, never ones to pass up an encounter with the undead, the party eagerly accepted Kira’s offer and boy, encounter the undead, they certainly did in the form of one very cranky priestess who just happened to be the former owner of said temple and didn’t exactly get the memo regarding visitors coming to retrieve the deed! Luckily, though, these nimble adventurers managed to keep their time on the floor to a minimum and ultimately vanquished her spectral form to go and ruin some other adventuring company’s day.  However, their work was far from over when they continued wandering and uncovered a band of smugglers that had setup shop down below in the temple’s basement…

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Well, perhaps far from over was a premature term, but no one could’ve predicted the sheer precision and deadly accuracy displayed by Keldaer’lyn the Assassin as he raged forth to drop their Warmage leader without so much as a second glance before the party could even go detected! The impressive act single-handedly reinforced the group’s recent undertaking of the name The Brute Squad, and needless to say the remaining smugglers did not have an enjoyable afternoon as they soon met the same demise as their ill-fortuned leader.

Back at the Fall of Stars, the group was met with a minor diplomatic misunderstanding, as they were greeted not by Kira, but in fact by her brother who was none too happy to learn of her intent to sell the very temple for which he had other plans, but through a healthy bout of deception, stretching of the truth, and even at one point posing as the Lady Kira’s personal laundry service, the party eventually found itself back in her presence and was able to hand over the deed to she whom had originally requested it. As one might expect, a bit more convincing was then required to persuade both siblings to reward the party with admission to their famed Stellar Fellowship of Gentle Adventurers, although all would agree that ultimately The Brute Squad is far more befitting of this sterling crew of adventurers, anyways…

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.

DM: Brett (khyron)

Players:

  • Keldaer’lyn – Revenant Drow Assassin, Level 1 (Craig – EvilRubberDucky)
  • Sadron – Elven Cleric, Level 3 (Chris – Kristoph)
  • Francis – Human Wizard, Level 1 (Dave)
  • Callidus – Human Rogue, Level 2 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 3 (Scott – ssevener)

They say that the work of an adventurer never ends, and this week the party experienced a very literal interpretation of that old saying when only moments after barely surviving their last brutal encounter, the group found themselves mysteriously and quite unexpectedly teleported from the safe comforts of their favorite neighborhood tavern directly into the middle of a rapidly escalating fray between a very large number of pirates and a very singular number of gnome…

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Fortunately, even in their surprised state, the group was able to stave off the scurvy aggressors as well as their burly, green counterpart to rescue the fledgling gnome, who then introduced himself to be Glimnock Klemwocket, a loyal priest of Gond.  It seemed as though the party had been summoned through a ritual gone awry that had been performed by the gnome to bring some Gondsmen to his defense, however he reasoned that as long as they were there, it only made sense that they should help him seek out the lost temple of Gond that had sunken beneath the sea during the Spellplague.  Of course, it came as no further surprise that he had yet to secure transportation to said temple as well, and thus the group found itself wandering the docks of the strange pirate port of Skaug in search of a ship for hire that could be trusted to bring them there and back with their pocketbooks still somewhat intact.

They soon stumbled across the single groggy captain in port who was desperate enough to accept “honest work,” however were faced with the caveat of fixing his ship, the Singing Star, back to a seaworthy state as payment for his services.  Luckily, through a combination of friendly chatter and sticky fingers, the party was able to “acquire” the necessary materials at a “bargain rate” to repair the captain’s ship with a very “minimal investment” of their own hard-earned coin, even taking the opportunity to spruce up the interior to permit them cruising the open seas in a manner more similar to the high life that such seasoned adventurers were quite often accustomed. With a brand new dungeon-themed game room on the lower deck and shuffleboard above, it was almost a pity when they arrived at the site of the lost temple roughly a day later and actually had to get back to work…

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Once inside the water-logged structure, our brave heroes quickly found that despite Glimnock’s flawless record thus far in the adventure, he was very much unable to turn back the newly-awoken guardians of the temple who took notice of the party’s presence almost immediately upon entry.  The battle was long and fierce, with the automated contraptions both large and small advancing forth like clockwork, but eventually a bit of luck shone in on the group and the adventurers were able to regain the upper hand, thus downing the guardians and clearing the path to continue exploring the mysterious temple.  And although dangers continued to lurk around every corner and shockingly even in the floors themselves, the party pressed forward until they were face to face with the granddaddy of all puzzles in the heart of the lost temple.

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It seemed to be a riddle, wrapped in a mystery, inside an enigma – an altar covered with levers and knobs and exposed wires galore, and even more curious yet, with each adventurer experiencing a similar, but unique vision upon walking into the room.  Were their visions the key to unlocking the treasures that had been hidden within this legendary temple???  As it turned out after much deliberation and admittedly a small amount of random guessing, the adventurers discovered that their visions did, in fact, become a sequence that would open the altar when reenacted in the correct order and with that, it spilled open to reveal a multitude of trinkets and tomes and treasures from days long past.

So with a bit of luck, a few scuffles, and an unprecedented brush with interior decorating, the group managed to come away from the encounter healthy and headstrong, with some new experiences under their belts and a little extra gold lining their pockets to boot.  Glimnock obtained the lost treasures that he had been seeking, not to mention a stern lecture about consensual teleporting along the way, and even the old sea captain came out of the adventure with a fly, new ship that would be all the envy of his peg-legged buddies back in port.

Just another day in the life, indeed.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission… A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

DM: Mike (DnDTeacher)
Players:

  • Callidus – Human Rogue, Level 2 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 2 (Scott – ssevener)
  • Nereth – Elven Cleric, Level 1 (Brett – khyron)
  • Magnus – Human Wizard, Level 1 (Russell – Russell the Muscle)
  • Bardryn – Dwarven Fighter, Level 1 (Perry – pgfrix)
  • Vaga – Drow Assassin, Level 3 (Mark – DeadmanwalkinMarko)
  • Quinaro – Elven Ranger, Level 1 (Chris)

A simple journey through the Tymanther region saw itself become a rescue mission of sorts as just inside the city of Ruinspoke, the party was sought out by Dirnth, a dwarven ally to some from a previous adventure, in hopes that they could help him locate his missing friend, Melnar.  It didn’t take long while scouting around the city to learn that nobody really much cared for Melnar, with the exception of Dirnth, of course, and thus after obtaining a few meager clues to get a possible bearing on last known whereabouts, the group set off into the nearby ruins with little but some overpriced holy water and many a harsh word in search of the wandering, old dwarf…

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Coming upon an old graveyard, the party discovered tracks of a dwarven nature leading up to a mausoleum, which they suspected might lead them one step closer to Melnar, however first they would have to defeat a horde of zombies and rot hounds that had sprung forth as they ventured into the ancient burial grounds.  The group made light work of their assailants, only to be overcome by even more vile creatures – this time consisting of a myriad of rats, large, small, and swarming – just inside the crypt.  These proved to be a bit more of a challenge, however with the blessing of cleric’s holy protection early on in the battle, our heroes were able to down the disease-ridden beasts with little more than a few scrapes and scratches.

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Unfortunately, however, the final ordeal turned out to be much more arduous as the party discovered a hidden passage into what they soon learned was the lair of an evil necromancer who had captured the dwarf when he had been discovered pilfering onyx elsewhere in the crypt.  While the group raged forth to save Melnar and at one point victory seemed almost certain, the tides soon turned in the necromancer’s favor and one by one our heroes began to fall to his demonic minions.  The leader cackled as what was left of his horde swarmed the fallen and began to pick away at the remaining heroes, now also benefiting from the assistance of his necrotic powers to stop the intruders dead in their tracks…

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Although they fought long and hard, in the end the room went dark for our heroes and it can only be assumed that the necromancer then proceeded to finish the ritual that he had previously started with poor, old Melnar.  The party, of course, will miraculously go on to fight another day, as somehow adventurers always seem to do, however as to the fate of the dwarven explorer who had clearly wandered into the world of the undead well over his own admittedly short head … well, it’s tough to say if anyone, save his one friend, Dirnth, will even notice his untimely demise.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.

There is something rotten in the city of Suzail. While a midwinter festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the host turns to heroes for help, they must uncover what lurks under the city’s snow and ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

DM: Brett (khyron)
Players:

  • Egg – Drow Sorcerer, Level 2 (Russell – Russell the Muscle)
  • Cal – Human Rogue, Level 1 (Chris – Nuke)
  • Patrin – Dragonborn Fighter, Level 1 (Scott – ssevener)
  • Sadron – Elven Cleric, Level 2 (Chris – Kristoph)
  • Vega – Drow Assassin, Level 3 (Mark – DeadmanwalkinMarko)

Traveling through the region of Cormyr, our band of noble adventurers found themselves wandering into the city of Suzail to find their famed midwinter festival in full swing, however the group had little time to enjoy the festivities before being sought out by the city’s lord and host, one Sir Severin, to investigate a mystery that had been plaguing his celebration.  It seems that a number of trophies to be awarded for the festival’s various competitions had begun disappearing from plain sight and amongst some other recent political implications, it was a matter that he preferred to see resolved quickly and quietly.

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The group managed to uncover a number of clues around the festival grounds by putting their collective skills to use and winning a variety of the competitions themselves, triumphing in an impressive array covering everything from riddles to drinking to even challenges of brute force and dexterity, each time being rewarded with a bronze token in place of the missing trophies.  Nonetheless, the information gathered much more vital than the prizes themselves, the adventurers were eventually able to trace the disappearances to a mischievous band of gnomes and kobolds who had been simply trying to impress a couple of friends…

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…a couple of rather scaly, fire-breathing friends…

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Fortunately, however, these particular dragons were much more of the bargaining type than, well, the hungry type, and thus the group was able to negotiate a trade for the “borrowed” trophies in exchange for a particular type of wine to which they had both grown accustomed.  Although it just so happened that said wine could only be acquired through victory in the festival’s jousting tournament, Cal was able to stay on his horse above all others and won the prize that would not only return the trophies, but also persuade two dragons to keep a better watch on their mischievous, albeit good-intentioned followers and bring a sense of ease to Sir Severin and the good city of Suzail.

(Additional Photos Available Here)
_________________________________________________________________________
Living Forgotten Realms is a 4th Edition Dungeons & Dragons shared-world campaign played Wednesday nights at Anthem Games, among hundreds of other locations around the world.

New players are always welcome!  For more information or to sign-up for a future game, come check out our current schedule on Warhorn.